Saturday, November 24, 2012

Confederacy of Independent Systems Part 1

*all credit goes to those who own the franchise, as well as the pictures/videos. 

Confederacy of Independent Systems: Introduction: 

    
  In many fictional debates the CIS have been given a bad rap for being nothing more than Darth Sidious’s tool however the fact remains that they were a pretty damn good tool, and one of the most interesting factions in the movie. Whereas their foes were mostly organic the CIS was a highly diverse group that includes mostly mechanical droids.  

    The CIS is a mix-mash of factions all unified by a common goal and  under the employ of a secret schemer from afar. They boast a huge army of droids, an incredible industrial output, local guerrillas and the odd organic elite soldier. Their coffers are vast, allowing them to afford a incredible variety of mercenaries.  Though their leadership may not be as exemplary as the Republic’s, as it is they have won countless battles against their foes through pure tenacity- not bad for someone set up to fall from the beginning!

 In this tournament however they will get a chance to rewrite history. The various corporate interests behind the massive faction are pooling all their interests, all their money and whatever they can manage behind one last ditch attempt for glory. For if they win this tournament then the galaxy itself is a prize. 

========Reconnaissance========

 For Reconnaissance Grievous is mostly going to use Recon Droids. These droids were roughly, the size of a Human torso and consisted of a central body with a number of small limbs hanging from the underside. They floated across their environment allowing them a great degree of mobility and were small enough to remain somewhat hidden from enemies. The aforementioned limbs could be used to grasp onto surfaces such as roof tops, and were armed with a blaster cannon should worst things come to worse.

Other than these droids the various light Calvary and Special Forces machines could also be used for scouting.  Finally they did have some scanners, though from what I can find they relied on spaceships and the ground based version wasn't very good. 


============Infantry======


B1 battle droid


Weapon Type: Blaster Rifle (primarily)
Armor Type: Light armor frame
 Mobility: 3
Training: 2 (programming)
Max Range: Assault Rifle
Physical Stats: 1.91 meters, 65 kilograms
Preferred Range: Assault Rifle 
Classification:  Inexpensive grunt
--Basic Description:

  The B-1s are the line grunt of the Confederacy, the mass produced grunt that would become infamous during the Clone Wars for the sheer numbers of its type and the overwhelming amount of firepower a coordinated horde of them can put out.  Designed for a intimidating skelatal look, they were present in nearly every major battle in the Clone Wars, being one of the iconic droids for the Confederacy. When comparing this droid it would be foolish to look at quality alone, for in ranged bout  a UNSC marine could reliably handle one and in melee even a Tau Fire Warrior (a faction noted for poor melee) could knock one down with contemptuous ease. Instead consider quantity, as these easy to produce  droids will be manufactured in such  overwhelming numbers that increasingly their poor accuracy  will become a moot point, for with this many blasters firing in one direction who needs to aim?
--Loadout: 
- Ranged:

===SUB SECTION===

--Blaster technology: Blasters, by far the most common type of weapon within the Star Wars universe,  operates by firing a concentrated beam of highly ionized  particles that carries with it intense heat.  On the base level this heat has shown to be extremely effective against organic and inorganic foes with limited armor, and as it is upgraded can damage more powerful foes with greater efficiency. However it needs to be said here that blast weaponry IS WEAKER then pure laser weaponry, which is regarded as  being far more damaging than blasters in actual Star Wars cannon in terms of comparable weapons (meaning that while a laspistol may be beaten out in damage by a blaster cannon, a laser cannon is going to do a ton more damage). Thus in the very popular "Blaster Rifle vs. Lasgun (40k) " debates the Lasgun IS going to win out in terms of pure damage*. 



*One subtype exception, to be covered later. 
However blasters generally have a number of other advantages that make them extremely useful. They are very cheap and simple to make, really only requiring a power pack and energy-rich gas that is incredibly easy to find in Star Wars.  These ammunition packs can hold hundreds of rounds and it is said that a mere pistol can hold a staggering 500 ROUNDS or "bolts". That is incredible for a pistol, and  when this finally runs out blasters can be easily reloaded in under 10 seconds. 

The simple design allows manufacturers and even personal owners to make literally thousands of modifications (though the Droid rifles are likely to be highly standardized and thus up to the whims of the manufacturers) and it is extremely easy to repair.   These include secondary effects such as causing excruciating pain, stuns and conductive electricity to more mundane such as scopes,  silencers, extended barrels for greater accuracy, targeting lasers,enhancements to weapon power,  on-board robotic intelligence that automatically repairs blasters to the best of its ability, rounds modified to be invisible (confounding attempts to track the shooter), heat resistant materials to prevent overheating and hair-sensitive triggers. Rate of fire can be freely modified from single shot to semi-auto to full auto.  There are further variants of pistols that can be chosen for better concealment, accuracy or damage (at its most powerful a heavy blaster pistol can create holes in durasteel walls). And Of course Blaster Rifles will have better range and lethality than pistols, a trend that continues as you go up the line to Starblasters. 

There are some weaknesses though, particularly overheating which comes from not properly maintaining a weapon (full auto fire will cause the weapon to deteriorate quickly) .  When it overheats it either locks up or explodes in its owner's hand, something that has the potential to be fatal. They require a constant supply of energy rich gas and power, some of which might not be readily available on backwater worlds. Still overall its a great, cheap, ready made weapon. 

For More information check out the book Star Wars- The New Essential Guide to Weapons and Technology as well as the following site that utilized information from the book linked here . Note it includes technical information such as how the weapon works. 


-- E-5 Blaster Rifle:  The E-5 Blaster Rifle is the standard rifle of the B-1 series droid. It benefited from being light and easy to make, as well as the ability to charge shots for greater power. However it did suffer from some amounts of inaccuracy, which combined with B-1s already subpar accuracy only helped to give the B-1 its infamous reputation among Separatist command.   In addition its tendency to overheat made it dangerous for an organic to use- but not a synthetic like the B-1, who were considered as replaceable as their weapons.  Still for its faults this was a easy to produce gun, sharing many of the traits to be found in the blaster section. Can store 500 rounds before having to reload. General Blaster Rifle  optimum/maximum range is 100/300m, with both being slightly reduced by the traits noted above. 

--SE-14 blaster pistol : This was the cheap, relatively inexpensive side arm of the B-1s. It had the range of a pistol and a relatively low penetrative power. The optimum/maximum ranges for pistols is generally going to be 30m/120m respectively, with some reduction thanks to B-1 traits. 

--Thermal Detonator:  
Though not every droid will have them the Thermal Detonators were mass produced enough to be placed here. The name was descriptive of the process by which the device explodes. Inside the shell, which was generally made of thermite or axidite, was a sample of baradium, a highly volatile substance. A trigger emitted a short burst of energy that forced the baradium into a state of fusion reaction. This trigger could simply be a button. Some had a fail-deadly trigger, meaning that if it was released, it would set off the grenade. The result was an expanding particle field that could atomize any material that did not conduct heat or thermal energy within the fixed blast radius; 20 meters according to the official weapon book, though this radius could easily be modified. Custom grenades could have a blast up to 100 meters or be as small as to kill a single person.


 Thermal Detonators had a couple of advantages over other grenades in that the victims within the blast radius were far more likely to do then with lets say a Frag Grenade. Like most Star Wars weapons it was open to a lot of modification, such as increasing/decreasing trigger time (typically between 6-18 seconds), increase blast radius, hook to a linking device for many simultaneous explosions, adhesives to stick to a wall, or even replacing the thermite charge with a ion one. 

However it also had said serious disadvantages. Thanks to the way the grenade worked anything even slightly outside the blast radius was safe. Furthermore the explosive was fairly volatile, and it was prone to explosions if dropped, jammed or exposed to excess heat. 
- Melee:
-- Limited Close Quarters: Though the B-1 is taught some rudimentary protocol for how to handle a close quarter’s situation (they were seen beating Gungan’s with the butt of their rifles) they are very, very inefficient in this quarters.  The exception is the Air-battle variant, which has twin blades.
- Defense:  
--Light Armor Chassis: The armor of the B-1 is very cheap and very ineffective. In fact it was sabotaged early on so that when the droid was hit with nearly any weapon, whatever was hit was crumbled. This was part of the reason the Clone force had a 1:50 ratio on them!

--Headshot requirement: That said there is a slight silver lining. Though the main droid can be rendered inoperable by hip/chest shots or shots to the limbs it required a headshot to fully put down its ability to transmit information. However this wouldn't really effect combat too much, as destroying its chest or limbs would still effectively remove the droid from combat.  
-Special:  Variations
There are a number of variations of these B-1 droids, which can be produced on need. However at normal rates these are exceedingly rare, outnumbered by the regular models by almost a 100.  However this is only initially, and with their huge manufacturing base it would be an effortless thing to manufacture more of a given variant  at need.


---Variant 1: Assault Battle Droid


The Assault Battle Droid was designed to take out vehicle, and come equipped with the weapons necessary to fill the task. It carries a missile launcher, anti-personnel mines and thermal detonators, as well as a pistol and it was marked with a dark red or blue torso to tell it apart from other variants. 
Weapons: 
--HX2 Antipersonnel Mine

The HX2 mine was a hexagonal disc-shaped explosive, easily concealed around the battlefield for anti-personnel use. The mine contained an explosive charge, which was set off when tripped by a proximity sensor.
-- E-60R missile launcher: 

When the Republic's armor proved too effective, this weapon was designed to allow the Confederacy to stop the Clone Troopers through pure massed numbers. An inexpensive weapon, it forced the droids to actually aim instead of homing in automatically on a target. That said, at closer ranges it did home in once fired. Assault Droids typically carried 7 rockets on them. 

--SE-14 blaster pistol :
--Thermal Detonator : See main profile

---Variant 2: Air Battle Droid

The Air Battle Droid was designed to provide a quick aerial attack force to counter Clone jetpack troopers. These droids were equipped with two short blades, arm-mounted blasters, and a shield that could block lightsabers. In addition, they possessed a built-in Repulsor pack allowing them to hover on the battlefield and gave them a high degree of mobility allowing them to either harass enemies from a distance or charge at them in close quarter combat. However ultimately the wing design proved a weakness, as they could shot and cause the droid to lose control. 

--Two Short Blades: Essentially two extremely sharp blades that were perfect for cutting through fleshy organics . 

--Two arm mounted blasters: Probably similar to the B-2 droid design (see them). 
--Repulsor packA repulsor pack was similar to a jetpack but utilized repulsorlift technology. Repulsor packs where typically much more efficient than jetpacks, and allowed for prolonged sustained flight. 
-- Personal Deflector Shield: See Droideka. 


---Variant 3: Battle Assassin Droid: 

When it became useful for the droid variants to take out foes from afar the CIS had the aptly named Battle Assassin droids built. Though never massed produced as it was difficult to make a B-1 droid super-accurate, those that built proved to be powerful figures on the battlefield. heir gyroscopic stabilizers and detailed target-selection programs made them very effective snipers, and even Clone Troopers were wary in dealing with them. 

Armament:
--3 Thermal Detonators: 
--SE-14 Blaster Pistol :
--E5 Sniper Rifle: 

This 4 Shot sniper blaster-rifle was the chief weapon used by the Battle Assassins . Carrying with it a range that could be more then a mile it possessed multiple magnification options as well as the ability to fire automatically. 
--Recon Droid: See Reconnaissance. 

--Autoturret: An autoturret was a blaster turret placed to defend an area, usually in the heat of battle. They were used by many factions of various wars, known for their killing power and good defense. Droid Snipers would deploy them for defense while they were sniping. 

Further Minor Variant:
Droid Grenadiers had grenade launchers that fired Thermal Detonators, which were designed to atomize anything within its relatively short blast radius.  Essentially this just allows them to lob grenades from a prodigious range. 

--Additional Factors: 

--Mass Production/fire: These are the most readily available droid type, and in fact are probably 20 times more common than anything else seen in the profile. They are easy to make and easy to deploy, and is part of the reason the CIS was said to build quintrillions of droids during the war. Judge not these droids individually, but in mind boggling numbers.  They are swarmers  and in massed numbers their unbecoming accuracy can be overcome through pure firepower. 
- Incompetence / Stupidity/bad reactions:   The main problem with the droids is their sheer incompetence.  They were trained in simple Swarm tactics, however in comparison to nearly every other force they are horribly incompetent, and nearly every force has a massively positive k/d ratio to them (the clones had a 1 :50). It got so bad that General Grevious himself considered them more dangerous to his side then vice-versa. Furthermore as their logic processes were overloaded they became "chatty", posing both a security risk and a annoyance to their own side. 
"Send more Droids against that Jedi Knight! Their Bodies shall make a pile so high he will never be able to cross it!" - Trade Federation lieutenant demonstrating his opinion on a B-1's Worth. 
-Reliance on signal: Usually these battle droids require a central signal station  in order to function. If this is disabled the droids are disabled.

B2 Super Battle Droid

Weapon Type: Wrist lasers
Armor Type: Body Armor
 Mobility: 3
Training: 4
Max Range: Assault Rifle
Preferred Range: Assault Rifle 
Classification: Assault Droid

--Basic Description: Eventually the Trade Federation realized they needed something more competent  and durable then the B-1. The B-2 is what their manufacturers gave them, a direct upgrade to the previous model. It is far more durable and its main weapon more damaging then the B-1 while sharing the same ability to be mass produced. At the end of the war there were quadrillions  of these things, enough to even give Jedi pause. However just like most  droid models the mass production came at a cost, with problems such as over-aggressiveness and intelligence (the controlling interests of the Separatist Council were extremely wary of a droid rebellion). 

--Loadout:

=====WEAPON SUB-SECTION: The Laser

   Carrying much of the same principles as the ordinary blaster, laser weaponry is nevertheless far more powerful, even in handheld form, then a blaster.  It has a longer tube , coil and more circuitry, thus resulting in far more damage when it hits then a blaster. Indeed they seem also to explode on contact with any surface. Perhaps this is why laser weaponry can normally be found mounted on starships where powerful weapons are needed to pierce starship hulls. In principle the bigger the laser the more energy it can put out (though requiring more energy) and thus the more damage it can do. In terms of actual power the book, New Essential Guide to Weapons and technology, notes that a laser cannon's power ranges from relatively weak personal cannons to large weapons that can rip through starship hulls with ease (and that is not counting the Turbolaser!). 


 When it is mounted on Starships it is often linked under one system and thus for a starship all laser weaponry can be manipulated to fire on a single pull.  Often times they are hooked into targeting systems too, allowing for these advanced robotic machines to automatically lock into weak-points on a enemy ship. By their nature laser weapons are usually very accurate, not being effected by wind or gravity at all.  However this comes at a cost, for at least Star Wars lasers cannot hold as much ammo as blasters, are less modifiable and more prone to to overheating. 

              (Note: Real Life Lasers work differently as this video shows) 
- Ranged: Dual Built in Laser Cannons: 
-- See above. This Built in dual laser cannon offered far more power then a regular blaster cannon. Possessing one in its right forearm these rapid-fire cannons are triggered by signal emitters in the chassis that triggers firing impulses. As a result the weapons cannot be picked up and used by enemy combatants. 

---Modifications: The B-2's arm gauntlets could be taken out and modified by need.  Some B-2s  carry up to 2 wrist rockets, which can be locked onto a target.  Another type is the Tri-shot, which allows them to fire three shots at once.  Others still carry grenade launchers, allowing them to lob thermal detonators great differences or giant repeating blaster cannons. This is in addition to the specific variations found within the special category. 
- Melee:
- The B-2 , for all its power,  is very clumsy, and would have difficulty fighting in close quarters. Nonetheless it is more physically powerful then the B-1 and thus its blows would be harder hitting. These super battle droids are encased in hardened armor and are far more viscous then their predecessors. 
- Defense:

- Enhanced Protection : Unlike its predecessor, the B2's delicate processing unit and signal receptor were buried deep inside the torso, offering much more protection from enemy fire. As heavy infantry droids, B2s could take much more punishment than their flimsy predecessors. Even after being defeated, they could detach their torsos and keep up an attack although this was detrimental to their combat skill.  They can easily withstand  minor laser bursts and is resistant to heat and flame. 

-Special:  Variations:
Really there are only two droid variants that merit  semi- profiles. 
--Grapple Droids: 

A close range variation of the B-2, this one was built to take on Jedi. Bigger and profoundly more vicious than its predecessors, the grapple droid was equipped with electrically charged industrial pincers, which it used to crush or impale its enemies. The grapple droid excelled at close-quarters combat and its embrace was quite deadly. Furthermore it could send out red blasts of energy from its chasis. 

--Orray trooper:

Orray troopers were orray-mounted B2 super battle droids used by Confederacy of Independent Systems during the Clone Wars. They lacked the arm-mounted laser cannons most B2s possessed, and instead were fitted with powerful flamethrowers.  The Orray itself could also be used to bite and trample foes. They served as  quick cavalry on various worlds.

--Other Variations: 
B-2 droids with quick rocket jetpacks were sometimes used for harrying and rapid relief in various engagements. Another variant spewed deadly Swamp Gas when it was killed. Still others wore blaster cannons rather then laser cannons. 

- Additional Factors:
-Enhanced intelligence/aggression: The B-2 is considered far more intelligent than the B-1, and much more aggressive. It will friendly fire if the friendly is in the way. Also it is entirely single-minded and will not stop trying to kill enemies around them until it either succeeds in this task, is killed itself, or is directly ordered to retreat by high command. 
--Mass Produced: Probably not to the extent of the B-1, but these droids were the most second most common in the clone wars. Quadrillions of them were made. 



Droideka

Weapon Type: Twin Blaster Cannons
Armor Type: Energy Projector
 Mobility: 4
Training: 3
Max Range: Assault Rifle
Preferred Range:  Pistol-Assault Rifle 
Classification:   Mobile Close Range Artillery droid
Basic Description: 

The Droideka was by far the most feared of any of the basic droid archtypes within the Droid Army . Even before their acquisition by the Seperatists they were infamous for numerous public massacres. Though bribing of the Cocloid insect species the Separatists were able to get huge discounts and during the Clone Wars these units were mass-produced.  They were not rare as some people think but were mass produced in such numbers to be present in numerous battlefields. Armed with two rapid-fire blaster cannons and a powerful shield, these were fearsome foes even to the Jedi. 
--Loadout: Fully Describe weapons(ranged and melee), armor and other tools such as stimpacks that might effect the fight. 
- Ranged:
--Blaster Cannon : Blaster cannons derived their energy from power packs of ionized cryogenic cells. Unlike laser cannons, blaster cannons could be set at various levels of damage, ranging from stun to full power. Droideka Blaster Cannons come with two modes- rapid fire for infantry and a sort of charged blast that can take out light vehicles with ease.  They are classified as limited range artillery and the Droideka has two blaster cannons on each arm. These blaster cannons were boosted by fine-vibration monitors and specialized radiation detectors, allowing for greater accuracy particularly in low-light conditions. 
- Melee:  
 The Droideka doesn't really have melee capabilities, though it can put up shields to block melee attacks.

- Defense:
-- Bronzium: The Entire droid was cast from a thick durable metal known as bronzium, and even without their shielding they would be hard to destroy. 
- Personnel Energy Shield: As with most deflector systems, shields required large amounts of energy in the form of energy cells or a portable generator. Some models featured rechargeable energy cells. While the generator provided the most efficiency, it was larger and bulkier. The power requirements meant that shields tended to be used only when combat was expected. The Droideka shields was effective not only against energy attacks up to a light artillery shot, but were also effective against lightsabers and other physical attacks as well.  The shield was designed to allow bolts from within to pass through, but stop projectiles from without from getting in (essentially this means it can fire with optimum speed while the shield is up). 

Another feature of personal shields was ablation, that is, the shield weakened as it absorbed damage until it either was deactivated, failed, or recharged. As the shields absorbed energy, they tended to become extremely hot. Due to the limitations of personal deflector shields, they were usually used in tandem with other forms of protection.   Eventually a large amount of energy fired at it could overcharge and destroy the deflector shield, rendering the Droideka defenseless. However given that these shields are powered by a starship class mini-reactors, a significant amount of energy would be required to knock the shield out. 

Another weakness : Droideka could only deploy the shield when standing upright.

-Special: Variations:
 

The Grapple Droideka has two devastating electrical claws which it used for grappling up buildings and close quarters combat. The Ultra Droideka was a much larger version with more powerful shields and cannons, however the power output of these things resulted in the shields only having limited power.  The Droideka Mark II.  model had four stubby legs, twin  ion cannons along with blaster cannons, and was larger than the Separatist models. Finally there existed a sniper version of the Droideka used at long ranges.
-Additional Factors: 
--Excellent Storage, Good Mobility: When in ball mode, which the Droideka uses to travel. 
--Mobile Shields: Due to their wide shields, other units can and have hid behind them in firefights. They were considered valuable enough to where they are the only unit that the Galactic Empire incorporated (if only briefly) after the CIS’s demise. 
-- Weaknesses: Despite being a formidable droid, the droideka had one major design flaw. Its shield was designed to enclose the droideka in a standing position, but if the droid was to be knocked on its side or against a wall, the shield would have no way of distinguishing the wall or floor from a blaster bolt or lightsaber. This meant that the shield generator had to continue supplying energy to the shield, resulting in an overload, as demonstrated during the rescue on the Invisible Hand. The shorted-out shield generator would leave the droideka vulnerable. Also, in the rolling position, the droideka's shield could not be activated, leaving it vulnerable while rolling from place to place. They are also slow while standing up, and have trouble rolling up stairs/hills or down slopes.


Octuptarra combat tri-droids

Weapon Type:  Laser, Virus
Armor Type: Droid Armor
 Mobility: 3
 Training: 3
Max Range: Assault Rifle
Preferred Range: Assault Rifle
Classification:  “Virus Droid”
--Basic Description: This spider-like creation was designed and was powerful enough to kill entire scores of infantry.

--Loadout:
 - Ranged: Laser Turret
The stilt-legged spider-like automatons had large balloon-like heads atop their thin stalk bodies, armed with laser turrets. They were equipped with three laser turrets as standard, one on each side, below each photoreceptor. They could also maintain and focus these lasers.
 - Melee: None
 - Defense: Impossible to sneak up on
Their rotating multi-jointed assemblies allowed them to change facing almost instantly and they could fire from extended ranges, though they were vulnerable in close-quarters fighting. It was almost impossible to approach such droids, as all sides conceivably faced the front.
 -Special: Virus
Upon death they released a gaseous version of a virus that was devastatingly  effect against organic troops.
        (can be seen in the first part)
--Additional Factors:
-Weakness: Should someone manage to get in close to one of these droids, they will easily destroy it as the droid has no protocol for melee fighting.
- Rarity: These are the rarest of the droids outside the mini-section below.

Minor/Militia troops:

 In this section I will detail the huge amounts of militia and organic troops that the CIS has under their command. I must specify that all of these troops are outnumbered by the droids, and will make appearances in the match of only up to a few thousand or hundreds unless otherwise stated.
Aqua Droids:

These were only really effective underwater. They were armed with a retractable laser cannon. For propulsion underwater, their feet could fold into propellers. They were about as tough and powerful as a standard B2 droid, despite their skeletal look.
Genosians:

The regulars were bred for simple defense and security. They lacked a high level of intelligence and were equipped with simple static pikes and sonic blasters. They wore no protective armor of any kind but were able to use their large numbers and ability to fly to their advantage. Note of the groups mentioned in this section, the Genosians will comprise of the largest.

 Koorivar Fusiliers:

These exceptionally well-trained troops are clad head to toe in metal armor and armed with blasters. They also had engineers in their platoons.
LR-57 combat droids : 

Primarily used as sentinels, these droids were bipedal and possessed two upper limbs terminating in two blaster cannons, four in all. They could be left dormant for long periods of time while their sensitive dorsal antennae searched for specific types of signals, activity, or other disturbances, enabling the droids to be used as autonomous mines.
Neimoidian Gunnery Battalion :

The Neimodians did have some limited military beside the droids. There were two types. The first, the basic, carried  snipers and blaster pistols for close combat. The second, a genetically modified brute, carried a huge vibro-mace for close quarters combat.  However they were uncontrollable, and only unleashed in extreme situations.
Trandoshians:  These reptilian aliens are the arch-enemies of the Wookies. They have limited regeneration, body armor and a large diversity in weapons.  Often wielding slugthrowers, one variation was  the ACP Array/Scatter Gun, which was a short range shotgun. Accelerated Charged Particle Repeater Gun was a medium ranged blaster capable of punching through shields.  The Trandoshian repeating rifle fired five plasma burst per second, while the LJ-50 Concussion rifle utilized a concussive energy charge that imploded on impact and created a 500 unit radius area of effect. Then the gun sent out a burst of energy. This often killed its target. It was also equipped with a EMP bayonet effective against droids. Others wore Gattling Gauntlets which  consisted of several barrels mounted on a wristband and had the ability to shoot a variety of ammunition types, from small metal projectiles to much larger spikes. Finally some carried a stun carbine or a vibroblade.


Umbrian Soldiers:  

These highly trained units were in a protective suit that fed its wearer a potent gas mixture that kept them ready for combat, improving their reflexes and aggression level. They utilized standard blasters and carried and deployed millicreeps, which are 1 meter long assassin droids. It attacked with its own electrified tail.

The Vibroblade Brigade  was a mercenary outfit carried only the Vibroblade which was a  type of bladed melee weapon that used ultrasonic vibrations to increase cutting effectiveness


=======Elites========
B-X  series Droid Commando:

Weapon Type: Various, Blasters
Armor Type: Heavy Droid Armor
Max Range: Sniper
Proffered Range: Assault Rifle
Mobility: 6
Training : 6
 CLASSIFICATION: Spec Ops
Basic Description: Commonly called the Droid commando, this droid was built for infiltration and sabotage. It brings with it a variety of weapons and attributes to accomplish this task.
LOADOUT
-Ranged Weapons:
*Equipment included
--E-5 Blaster Rifle
--Though not common, sometimes droids could be found using sniper rifles to kill foes from afar. The B-X series had a few teams  that included sniper and spotter.
--Rocket Launchers were known to be used when the time was right.
-Melee:
--Fusion Cutter:  Use to Carve through  obstacles, debris and sometimes people.
--Vibrosword: The vibrosword was a longer, heavier version of the vibroblade. It was generally wielded with two hands, although some beings were strong enough to wield them with one and carry two of them.
--They were also fairly well trained in martial arts, to a much greater degree than regular B-1s.
-- Stun Baton: Knocks out enemies with an electrical pulse
-Defense:
The droid commandos were built to be substantially faster and stronger than a regular battle droid, and also possessed heavier armor that was capable of withstanding multiple shots from most blasters. However, sustained barrages or a single headshot could overwhelm them.
A few also had a personal energy shield which could block blaster fire but do nothing to physical matter.
-Special :
--Infiltration: The droids were equipped with infiltration protocol, including the ability to hide in the humanoid clone troopers armor. In addition to this, the droids were capable of modulating their voices to match that of others, though they could not accurately copy their mannerisms or vocabulary, nor respond properly to unexpected situations outside of combat.
--Some also carried grenades in the event that infiltration failed. Most often Fragmentation Grenades.
Additional Factors:
--Rarity: These Droids were very expensive to make and for that reason never mass produced.
--In addition to infiltration, these were also assigned into bodyguard positions and to assassinate important officials.

B-3 Ultra-Battle Droid

Weapon Type: Various
Armor Type:  Droid Heavy Armor
Max Range: Assault Rifle
Proffered Range: Assault Rifle
Mobility: 3.7
Training : 5
 CLASSIFICATION: Super-Battle Droid
Basic Description: Though similar in shape to the B-2, these massive 16 foot (4m) behemoths towred over the battlefield with a vast array of weapons.

LOADOUT
-Ranged Weapons: An  arsenal of many weapons gave this droid its bite. Two smaller arms wielded retractable rapid-fire blaster cannons in the forearm. The right arm was equipped with a tight spray flamethrower, while the left sported a wide-spray plasma cannon(it fires massive plasma balls). Built into the left shoulder was a rocket launcher that was capable of delivering heavy damage. Another addition to the rockets was that they could track multiple targets at once.
-Melee:
 Trying to take on this behemoth in close quarters was a daunting task for most, and even Mace Windu couldn't do it. It also possessed a wide range flamethrower to make getting close to it even more detrimental.

-Defense:
 The B-3 possessed the heaviest armor of all the droids. In addition it possessed the density projector. A density projector was a device similar to a tractor beam generator that used by the CIS B3 ultra battle droid. The projector increased the droid's density, allowing it to effectively anchor itself where it stood. An ultra-battle droid with its density projector active was virtually impossible to knock down, even for a Jedi using the Force. However, malfunctions sometimes caused ultra-battle droids to be unable to deactivate their density projectors, rendering them easy targets for Republic artillery.
-Special : None: Variation:
--Some B-3s were equipped Heuristic Processors. The heuristic processor allowed a droid to learn by doing, rather than knowing and usually without instruction, which enabled droids to reason through several potential solutions to tasks and formulate the best approach. Thus they are smarter and posses better tactics than their counterparts.
-Additional Factors:
--Extreme Rarity:  Thanks to the huge production costs of the droid the total number probably lay within the low thousands.
--Heavy Assault Droid: This droid was designed to lead its troops in the thickest parts of battle.

Mandalorian Protectors and B-Legionaire Droids

Weapon Type: Variable
Armor Type:  Body Armor
Max Range:  Variable
Proffered Range: Variable
Mobility: 8.5
Training : 7
 CLASSIFICATION: Supercommandos”
Basic Description: Yes these guys are the real infamous Mandalorians, a warrior culture popularized by Boba and Jango Fett.  They are probably the best of the special forces under the command of the Confederacy and work in tangent with the thousand droid B-L Legionaires.

-Ranged Weapons: Various
--Simply put, Mandalorians can carry whatever they want here. They have been known to carry E-3 Blaster Rifles, dual laser pistols, disintegration rifles, snipers ect – whatever they want, they can pretty much afford.
-- In addition to that there are numerous options built into their suits including:
--- A built In Flamethrower
--- Grappling Wire that could be used to entangle a foe.
---Built in Wrist lasers
--- Wrist- mounted Rocket Launchers
--- Poison Dart Launcher
--- Rocket mounted on the backpack (some versions)
-Melee: Various
 The Mandalorians were fairly skilled in close quarters combat, and some of them probably had Beskars, which were ancient Mandalorian  swords that could compete with lightsabers. There was also retractable viro-blades built into some of their suits.

-Defense: Mandalorian Armor
The Suit from the Old Days of Mandalorian Glory had changed dramatically. It was no longer full body armor, but partial armor that left limbs almost completely undefended, and focused its strength on the vital areas such as the torso, head, and groin. The new armor was a collection of blast resistant plates, made from Mandalorian iron or duraplast, which were attached to a waterproof, armorweave flight suit. A liner shirt with a micro energy field projector and two layers of ceramic plates greatly improved protection around the chest, back, and stomach. This careful layering of segmented armor plates ensured mobility, which could be further increased by wearing a jetpack.
 Due to the rarity of the material, some portions are made of durasteel however the most vital portions contain Mandalorian Armor, which is a near indestructible metal.  While wearing this The wearer was protected from the majority of all blaster fire. Armor made of actual Mandalorian iron, which could also deflect blaster bolts, made it lightsaber-resistant. They also possessed a T-Shaped helmet and a built in HUD.
The helmet served as the control center for most of the suit's abilities. A rangefinder attached to the armored helmet was a common upgrade and could track up to thirty targets, while a battle computer inside the helmet allowed the wearer to control the suit's weapons, sensors, and jet pack through verbal commands. The dark macrobinocular viewplate offered a variety of vision modes, including infrared. A pineal eye sensor on the helmet combined with an internal overlay display to provide tracking information within a 360-degree radius. Motion sensors, an encrypted internal comlink, and a broad-band antenna completed the helmet's devices, all of which could be linked to the wearer's weapons or their personal starship. The helmet could also act as an environmental filter system, with a two hour reserve tank providing breathable air to the Mandalorian warrior
-Special : Jetpacks, B-L Legionnaire Droids
The Mandalorians were equipped with jetpacks, which allowed them to fly in the air in order to get the drop on someone or alternately escape. The Mandalorian Protectors often used their jetpacks to fly into the middle of the enemy lines while they had the Legionnaire droids attack from the front.

--B-L series: The BL-series Battle Legionnaires were a series of battle droids produced by the Separatist Confederacy of Independent Systems for the Mandalorian Protectors during the Clone Wars. Though they were manufactured in a limited, one thousand-unit run only, Battle Legionnaire droids were powerful and lethal in combat.
The Battle Legionnaire droids were primarily adorned with a drab green color scheme—matching the color of the Mandalorian armor common among the Mandalorian soldiers with which the Legionnaires fought—though portions of their plating were blue, and marked with gold-colored trim. Their two photoreceptors were typically lit with a gold color, as well. BL-series droids had military-grade balance gyros, and their many joints had been calibrated to allow for maximum torque. As a result, Battle Legionnaire droids could lift thousands of kilograms above their heads, and run at speeds approaching thirty kilometers per hour for more than a day without the need for a recharge. The droids were equipped with signal jammers, and carried an internal first-aid kit within their armored bodies for treating their organic comrades
Battle Legionnaire's were capable of wielding hand-held blasters in combat, though they were most often outfitted with deadly Briletto-made AAP-11 blaster boxes that were strapped to their chests. A number of specialized BL-series droids were armed with ancient Mandalorian battle harnesses, large weapon platforms mounted on twin tank treads and equipped with laser cannons, a heavy blaster cannon, a giant claw arm, and a sonic-pulverizing trip hammer. They also had finger-blade knives.
-Additional Factors:
- Rarity: In the beginning there were only about 250 commandos and 1k BL droids. While the human number has since increased, the high hundreds would be considered the max total for these commandos.
- Skill: The Mandalorians were so renowned for their skill that assignments that took months for regular droids to fulfill only took a day for Mandalorians to fulfill. In fact it took Palpatine himself to beat this storied unit through deception; he used his Darth Sidious persona to lead the Protectors to a certain spot while simultaneously using  the Palpatine one to inform  the Republic of their position. The Republic sent 20 k clone troopers, 20 Jedi and an elite mercenary outfit to fight against 1k B-L legionaires and 212 commandoes. Even though the Mandalorians only had 3 survivors they still managed to pretty much wipe out the massive force sent against them.
- Tactics: The leaders of the Mandalorians were very skilled tacticians.
-- Aesthetics: Mandalorian warriors decorated their armor to reflect personal accomplishments, clan affiliation, or simply personal preference. They often repainted their armor to reflect rank, clan, and possibly the current terrain. They were also known to paint their armor in the traditional colors that represented specific causes the individual might currently be undertaking. The colors, however, did not always have a specific meaning. Sometimes they were just colors that the particular Mandalorian liked. Some Mandalorians wore pieces of armor to honor relatives, both dead and alive. As of the Clone Wars, these colors were known to have significance:
--Gray=Mourning a Lost Love
---Red=Honoring a Father
---Black=Justice
---Gold=Vengeance
---Green=Duty
---Blue=Reliability
---Orange=A Lust for Life

Scorpenek annihilator droid

Weapon Type: Laser Cannons
Armor Type:  Extra-durable droid armor and particle energy shield
Max Range: Above Assault Rifle
Proffered Range: Assault Rifle
Mobility: 2.8
Training : 5
 CLASSIFICATION:  Platoon-Killer
Basic Description: The Scorpenek annihilator droid is perhaps feared more than any other droid in the CIS army, and with good reason. Just one of them managed to annihilate three clone trooper platoons/decimate a fourth and the Clones honestly believed just one could annihilate a dozen of their heavy tanks . It stood just 3.5 meters tall.
LOADOUT
-Ranged Weapons: Dual Rapid Fire Laser Cannons (4)
 -- It possessed four rapid fire cannons which are the same type of weapon that can punch through starship armor. It was able to use an optical sensor to target or, should that be blinded, a radiation sensor.
-Melee:
-No melee capabilities. The Shield however does a great job of preventing melee from being reached.
-Defense:
 In addition to heavy droid armor it also carried with it a particle-energy shield. It was much stronger than the shields of its cousin the Droideka, and could block both solid objects and blaster bolts, though it lets blaster bolts out.  The Field that it produces is large enough cover nearby units.
-Special : None
Additional Factors:
- Rarity: Only a hundred of these droids were ever made, which is good for their enemies as….
-- Skill: The Vast majority of the battles in which this unit was used, the Confederacy won. 

IG-100 Magna Guard:

Weapon Type:  Electric Staff, Various
Armor Type: Droid Armor
Max Range:  Assault Rifle
Proffered Range: Melee
Mobility: 6.5
Training : 5.5 They are taught all seven forms of lightsaber combat by Grevious himself.
 CLASSIFICATION: Grevious’s Bodygaurds
Basic Description: One day Grevious got really pissed at the incompetence of his droids, and thus asked for something better. He got this, which he turned into his bodyguards and Jedi-killers.
LOADOUT
-Ranged Weapons: Various
Though primarily close range fighters, the Magma Gaurds did on occasion use ranged weaponry. These include blaster rifles, grenades, rocket launchers, recon droids and irradiation grenade launchers.
-Melee:
Grievous’s bodyguards notably wielded several models of high-quality phrik alloy electrostaffs, blunt energy weapons which emitted a visible, pink, electromagnetic pulse on each end. The lightsaber-resistant nature of phrik allowed the MagnaGuards to effectively deflect and attack a Jedi’s lightsaber. This, coupled with the specialized combat mechanics of the droids, made them a dangerous enemy, even to those skilled in the Force.

-Defense: Duranium Armor
MagnaGuards were fully optimized to battle and kill Jedi. This was due to not only their impeccable melee functionality but also their capability to withstand a massive loss of structural integrity before total system failure, as well as their inability to feel pain. Even after decapitation or bisection, they could continue to effectively engage a target. The only sure way to destroy a MagnaGuard would be to stab them in the chest. In addition, they were partially plated with strong duranium armor making it very hard for even a Jedi to destroy the droid.
-Special : Bonuses:
Along with their weapons, the droids made use of many gadgets, such as built-in tow-cables, a personal cloaking device, and magnetized limbs. At least one MagnaGuard was known to have the ability to extend its arm many times its usual length. Another tool was a violent self-destruct sequence, used if the system was still functional after severe damage. This was utilized by MagnaGuards who were encountered by clone commando squad Delta on Kashyyyk. In addition, these particular droids could fire pairs of small seeking missiles from internal magazines in their back plating.

Additional Factors:
- There are perhaps a few hundred of these; however all are well trained and formidable.

Dark Side Acolytes:

Weapon Type:  Lightsaber, Force, varies
Armor Type: Varies
Max Range: Sniper
Proffered Range: Melee
Mobility: 7.9
Training : 7-4 The best were  personally trained by count Dooku, while the rest earned their position through great battlefield feats.
 CLASSIFICATION: Dark Jedi
Basic Description: Personally trained by count Dooku, the term “Dark Side Acolytes” refers to twenty or so individuals who followed the Sith path, committed to killing Jedi.

LOADOUT
-Ranged Weapons: Sith Enforcer Tank
-- Might seem a bit odd to include this here but the only non-force ranged weapon they were shown to frequently bring with them was the small and fast (but armored) Sith enforcer tank. Though not all would have used this the tank was armored with a super-charged blaster cannon and a missile launcher.
-Melee: Lightsaber
All of them without exception carried lightsabers, and many were quite skilled at it. This weapon is pretty iconic, so I don’t think I need to explain what it will do.
-Defense:
Other than using the force and superior agility a few wore protective clothing, but not many.
-Special : The Force
 These Dark Acolytes could call upon a whole host of force powers including Telekinesis(including Force Grip/choke), animal control, telepathy, force stun, some pre-cognition,  force speed, jump, affect/dominate mind, force lightning, and force stealth.  However not every Acolyte was proficient in every ability.
Additional Factors:
- Enhanced Attributes: Thanks to manipulation of the force these acolytes have enhanced speed, reflexes, strength, durability and limited healing.
- Special Forces Role: Though some Acolytes are known to lead their forces directly in battle, most serve special forces roles like sabotage, assassination and fear tactics.
--Rarity: This is obvious given that there are only twenty of them (and that is me being generous in giving them the whole organization) .


Minor Members:  Same deal with the rest as in each units total numbers  are going to either be in the in hundreds or below unless otherwise stated.
-Sub-Category: Assassins and Infiltrators :
-- Anzati Assassins: 

These are the Star Wars version of Space Vampires, though instead of using teeth to suck blood they use tentacles to suck out brains that they call “soup”.  Though they don’t possess much in the way of weapons due to their close quarters emphasis they are master assassins, masters of stealth and the hunt.  They also have powerful senses and minor regenerative powers, however they mostly work solo or in the smallest of groups.  There are probably a few dozen of these total.
--Assassin Probe:  

Assassin Probes are 2-3 foot assassin spiders with eight razor sharp legs to use in close quarters combat. Probe killers were tiny six legged assassin droids that could be carried inside the small pits on the head of the larger assassin probes, where they lay dormant until the assassin probe activated them. They had sharp claws to be used in close quarters.

--A-series assassin droid :

At 3 meters tall A-series assassin droids were a lot taller than Humans, and somewhat resembled B2 super battle droids in size and physique. Although their primary function was the assassination of specific targets, these droids typically fought in sizeable teams, overpowering their targets with firepower and combat skill rather than stealth. They seem to have been used sparingly, and on both their recorded front-line deployments, they were sent against groups of Jedi at the direct command of the most senior Separatist commanders. They also have 4,000 years of experience behind their back, being made before the Great Sith War, and have powerful armor.
Assassin droids could use a wide range of weapons. All apparently carried a blaster at the left shoulder, but this usually served as a backup to their other armaments. The most basic model apparently used a hand-held blaster, but some of the droids on Jabiim carried a fixed blaster under either wrist, while the group at Phindar used a variety of weapons, including:
--- Flechette Launchers : This weapon fired canisters containing hundreds of razor-sharp flechettes — durasteel darts that spread out over the large area. The projectiles would explode, releasing flechettes at high velocity in a wide spread.
---Sonic Detonator Launchers: Typically producing a sudden burst or 'squeal' of very high frequency sound, they were used to incapacitate organic enemies by causing piercing, intense pain in hearing organs. They could render most species helpless by inflicting deafness temporarily or even permanently on an unlucky target.
--- Flamethrowers:
---Hard Sound Gun: Hard-sound gun was a type of weapon that used loud or painfully-pitched noise to injure, disorientate or incapacitate opponents. These weapons produced sounds loud enough to  to cause physical pain and severe disorientation, burst eardrums, and even knock over droids.
--- Hand Held Tractor Beams:
--- Vibroblades:
--Chameleon droid:

The storage bay that contained its blasting charges for mining duty was left unchanged but the less potent explosives were replaced with twenty-four military grade fragmentation minesIt was also fitted with a holographic array that could be used to camouflage the droidThe array worked by scanning its surroundings and computing the location of viewers. After finishing these two tasks, it displayed a holographic screen of the backdrop behind it. However, if the viewer's angle was changed even slightly, the droid would be seen before it could correct itself. While not a true cloaking device, it was nonetheless effective at fooling stationary visual sensor scans. They also have three laser cannons built into their chest.

The chameleon droid's primary job was not as a front line combat unit but rather as a covert droid designed to sneak into enemy lines, lay mines, and assassinate or sabotage Republic targets. A common tactic used by them was to lay down a large number of mines around the intended target while invisible and then open fire, with the intent to herd the enemy targets into the mined area.
--Demolition Droid:

Grievous's demolition droids had three mechanical forms to transform among. To infiltrate a target, they initially appeared as sweeper/maintenance droids. Once past an installation's outer defenses, they morphed into large, heavily-armed(two laser cannons), and blaster-resistant battle droids to secure a demolition point. Finally, they would go to another demolition droid in sweeper form and combine themselves to make a bomb to complete their mission.
--E-22 Assassin Droid:

The E522 was loaded with weapons and extremely adept at tracking targets. It was fairly compact and moved about on well-oiled treads. It came equipped with a pair of gripper claws and an infrared heat-signature tracking system, making it a decidedly difficult opponent to escape. It was armed with a needler gun, heavy repeating blaster, hunter seeker missiles and io cannons.
--EG Assassin Droids:  

This assassin was created solely to destroy Jedi. Its qualities included incredible speed, dexterity, and the ability to wield two lightsabers with perfect form.
--IG-86  Sentinel Droid: 

Considered to be some of the deadliest droids in the galaxy, they were more intelligent and agile than standard battle droids, able to think logically and creatively. They were capable assassins working individually or in groups. Typically they wielded blaster rifles.
-Sub-Category: Super Battle Droids, Dark Siders  and Elite Sodliers
--The Believers: A dark Side Cult allied with the CIS  that range from enthusiasts with no force powers to a few upper echelons with force powers. There are not that many.
Cortosis  Battle Droid: 

Their outer shell was made out of cortosis, a substance that could block lightsaber attacks. The black outer shell was clamped to the droids' frame in formfitting plates. The droids also had the same intelligence matrix as the similar B2 battle droid, however, they lacked the gripping hands of the B2 battle droid, since their arms ended in double high-intensity laser cannons. The ball joint of the wrist allowed the cannons to swivel in almost any direction. The droids could also use their arms to block lightsaber blades. Basically its super hard to kill.
--Genosian Elites:

Geonosian elites were among the higher echelons of the Geonosian caste system, showing their status with their superior armor and armament, in addition to a larger build overall. Their high position within the caste system made them the leaders of sorts when with various warrior patrols, which they sometimes led into battle. They generally preferred to fight while airborne, a characteristic distinct from the lower warriors' tendencies to return to land from flight when close to their targets, and shoot their enemies with their beam weapons from above. These Geonosians possessed very durable armor, and due to their aerial fighting methods, proved to be difficult targets. That said their  unprotected heads were vulnerable, and a single blast could fell them.
 They Wielded the Genosian Elite beam.  The weapon would be attached to the Elite's arm. For fuel, the weapon drained the Geonosian of its body fluids, and converted them into a highly focused beam of pure energy. Due to this process, the weapon required several moments to charge and fire the beam. These were extremely powerful weapons capable of easily penetrating most armor.

--Gossami Commandos: Their primary weapon was a heavy repeating blaster rifle. For secondary armarment, they used a heavy shoulder-mounted cannon that took two Gossams to work—one to fire and one to reload. They wore heavy armor, and were very well trained.
--Nimbus Commandos: 

Designed to be the counterpart to the clone commandos, these elites also served as bodyguards. They were heavily armored, with SC blaster rifles and grenades, and wore specialized repulsorlift skates that allowed them to glide across the mud terrain of Jabiim.
--Trandoshian Elite:

These are the more skilled and highly trained versions of the Trandoshians. In battle, Trandoshan Elites typically carried LS-150 Heavy Accelerated Charged Particle Repeater Guns, with a bayonet, which could pierce even clone trooper armor. They also wore a set of extremely durable armor.


========HEROES======
General Grevious

Height: 2.16 meters (7 feet)
Weight: 159 Kilograms (350.5 pounds)
Age: Late 30s-40s (estimate)
Type of Hero Bonus: Command, Fighting
Classification:  Supreme Droid General
  General Grevious, a warlord turned Cyborg general, is a powerful fighter in addition to brilliant strategist. In fact prior to the duel between Obi-Wan/Anakin and Dooku the CIS was actually winning thanks to him.
Loadout
Ranged: “Greivance Striker”

Though Grevious was once skilled with a rifle, he pretty much relied on lightsabers after transformation. He has  used pistols however in duels, notably the high powered Grievance Striker which Obi-Wan ultimately took and killed him with.
Melee: 4-6  Lightsabers!

Taught all seven main forms of lightsaber combat by Dooku, he developed a personalized unorthodox fighting form, involving prolonged lightning-fast flurries and power moves designed to overwhelm his enemies. Each of his six-fingered arms could split lengthwise in two, thus giving Grievous the ability to use four limbs, each armed with a lightsaber. Able to spin these arms in a whirling storm of deadly lacerating light that few could withstand, he was also able to spin his torso and his wrists in a 360 degree motion at extremely fast speeds continuously, effectively becoming a lightsaber buzz-saw. In addition to this, Grievous had repulsorlifts built into his legs, allowing his feet to double as hands. This would allow him to wield six lightsabers all at once. His mechanical enhancements gave him an edge in close-quarter combat, enabling him to battle and hold his own against several Jedi simultaneously.
 In fact he has killed dozens of Jedi, ranging from Masters to Padawans.

Defense:
He does have impressive droid armor and can defend with his lightsaber, but no energy shields or the like.
Special: Droid Command
 Through two antennae built into his head, Grevious could directly control the Droid armies without having to rely on a central or communications structure.
Additional Factors: 
-Underhanded Duelist: Grevious often uses underhanded techniques to win his duels, such as kicsk to the crotch, choking, pulling out a blaster or ordering his Magma Guard to intervene.
- Military Genius: As to be detailed in the Leadership profile, he is a military genius.
-Weakness: Arrogance: His tendency to underestimate his foes has gotten him into trouble, and in fact killed him.


Asajj Ventress
Height: 1.8 meters (5.9 feet)
Weight: 120 ish?
Age: ~25
Type of Hero Bonus: Spec Ops
Classification:  Berserker
 Inarguably the most prominent of the Dark Acolytes, Ventress brings into battle powerful force techniques and lightsaber skills.
Loadout
Ranged: None
Melee: Paired  Lightsabers

 Ventress is a master at using duel-wielded weapons, and was capable of holding her own against even Jedi Masters. She could use them while combined into a saberstaff (i.e. Darth Maul’s version), when tied together via a fibercord or just in their regular separated modes.  She was a master of the Jar Kai style of combat, which benefitted her whenever she used two blades, however removing one of the blades could render her sloppy.
 In addition to lightsaber skills, she was pretty well trained in Martial arts, able to duel lightsaber armed Sith without a lightsaber.
Defense:
 Primarily she used her lightsabers for defense, though she could also use the force to block something. Also she was somewhat skilled in force healing.
Special: Force powers!
Ventress heavily impressed Count Dooku with her powers, to the point where Dooku eventually took her to be his apprentice (though later he betrayed her). She could use Telikinesis to collapse a giant building, dash at incredible speeds via force speed and was a master of the Force Jump, incorporating it in many of her fights. She could use force grip and choke on Obi-Wan and Anakin at once (two powerful Jedi) , and was capable of using force crush on someone’s heart.  Via Force Concealment she could conceal her own presence until she got close to a target.
 She was also a master of mental powers and attacks. She could dominate the minds of Clone Troopers and use animal friendship to get a Rancor to fight for her. In one of the most exotic uses of her powers, Asajj is able to use ancient Sith techniques to raise the dead and command a limited amount of them.

Additional Factors: 
- Loose Cannon:  Asajj is driven by rage in nearly everything she does, and has killed allies in her states. While this makes her a fearsome opponent it also sets her up for traps and ambushes. She is also a bit arrogant, and when her skills were insulted she quickly drives herself into rage and tries to kill the foolish individual, whether they be ally or foe.  She also has a tendency to get obsessed with a particularly hard to kill foe.
-Very Skilled Assassin:
- Moderate Loyalty:
- 6 years of being a Dark Jedi


Durge

Height: Unknown
Weight:  Unknown
Age: 2000 years
Type of Hero Bonus: Mass Destruction
Classification:  Bounty Hunter
 Durge was a Gen'Dai bounty hunter active in the galaxy for almost two thousand years. Able to survive several near-death situations due to his Gen'Dai heritage and enhanced battle armor, he fought in several wars and collected a multitude of bounties.
Loadout
Ranged:
Durge wielded a huge variety of weapons including:
-Two Blaster Pistols.
- One Blaster Rifle
- Energized Bolas: Used to non-lethally catch targets.
- Wrist-mounted flamethrower
- Dart Launchers with poison darts
-Gatling Gauntlet: It consisted of several barrels mounted on a wristband and had the ability to shoot a variety of ammunition types, from small metal projectiles to much larger spikes.In particular Durge preferred the spike variety.

Melee:Spiked Flail, Body
 Durge carried around a spiked flail among his weapons. However should he lose that he is also capable of manipulating his body into various forms ala Alex Mercer. When unrestricted by his armor, he could extend his body parts long enough to strike down far-away opponents, and could even sharpen parts of his body to create a claw-like weapon instantly
Defense: Insane Durability/regeneration:
Durge had a number of cybernetic implants on his body that allowed him to use his heavy combat armor more efficiently. His own neuro-network worked in tandem with his armor's computer system, and his helmet's targeting system was directly connected to his optic nerves. The armor itself was specifically crafted to increase balance and agility, and was painted with a large symbol that resembled his mentor, Jaing. He also had deflector shields attatched to his arms, which could withstand even lightsaber attacks for a limited time.
 In addition to the armor that he wears, Durge also possesses absolutely insane durability and regeneration. He has survived being beheaded, literally disarmed, blown up, set on fire, torn to pieces, shot multiple times, and buried alive for 60 years. This is due to his species unique biology, which lacks many vital organs, and the ability to immediately cut off blood loss. Durge was eventually killed by being pushed into a sun. In addition he cannot heal damage to his brain.
Special:Jetpack
 Like the Mandalorians Durge possesses a jetpack, and has used it to drop in on his foes.


Additional Factors: 
-Enhanced Attributes: Durge is superhuman. He was able to wield a vehicle like a club, overpower whole groups of me, has insane durability and reflexes (it’s described as near instantaneous) and in fact was even able out-speed the force enhanced Obi-Wan and Anakin, who he described as going in “slow motion”.
- Completely Insane: He enjoyed killing, to the point where he considered a period of time well spent only if it had been used for this purpose. His mental health was questionable, likely caused by the large number of near-death situations he experienced, his species' tendency to develop psychosis, as well as undergoing torture by Mandalorians. He has been driven into uncontrollable blood rages before. This also leads to another problem….
- Bounty Hunter: as a bounty hunter his loyalty is to cash, and thus has dubious loyalty.
-2000 years’ worth of experience:
- Hates Mandalorians: His whole reason to joining the CIS is to fight clone troopers, who are based on a Mandalorian bounty hunter named Jango Fett. Given that there are mandalorians fighting alongside the Seperatists, Grevious is going to have to be real careful in separating them.

Cad Bane

Height: 1.85 meters
Weight:  unknown
Age: Unknown
Type of Hero Bonus:  Bounty Hunter/spec ops
Classification:  Hired Gun
 This man has been called the “evil Batman of Star Wars” and with good reason. though morally unscrupulous Bane has probably accomplished more than any other bounty hunter the CIS hired.
Equipment (rearranging this a bit, since he really is the Star Wars version of Batman in terms of equipment):
Bane possesses a huge array of equipment hidden around his person including:
-Dual BlasTech LL-30 blaster pistols that could be capped with silencers. He kept them in quick-draw holsters.
- A multitude of explosives
- Concealed Bola
- Third blaster pistol concealed
- Customized projectile carbine that had the ability to short out lightsabers
- Durasteel Ice-pick
-Removable cybernetic breathing tubes: these were embedded in his cheekbone and  they were directly connected to his windpipe, allowing him to work freely in the harshest atmospheres without requiring additional protection. They also rendered him immune to force choke. 
- His boots were equipped with jetpack thrusters, which gave him the advantage when he needed to make a getaway.

- Built in Gauntlets that had the following functions:
--Cable Launcher (think grappling line)
-- Comm Link
-- Data uplink
-- Lanyard
--Non-Lethal Stunners
--Knockout gas dispenser
--Projectile Launcher
--Flamethrower
- He also sometimes brought along a Mandalorian Rifle
In addition to this he often brought along Droid help. Todo 260 carried with him a variety of built in gadgets for whatever job his master needed him on, and he also sometimes brought along deadly IG-86 Assassin Droids.
He rarely missed a shot at long range, and was a powerful close quarters combatant, able to take out 7 B-X commando droids at once without breaking a sweat.

Additional Factors: 
- Master of Prep-Time:  Give Bane prep-time, and there is little he cannot do. He essentially made himself force choke proof upon learning his opponents used that move a lot (by having external breathing apparatus’s) and upgraded his rocket boots to match Jedi speed. Over the long course of his career he has succeeded in many of the most impossible jobs ever conceived…for the right price.
- Works for the highest Bidder: If an opponent can find this out and offer Cad a better price, he’ll turn on his employers. Well unless the reputation gain for working for the CIS is very high, in which case it will take a ton to make him defect.  That said there are no other means to persuade him to give up other than bribes.
--Immense Skill/Tactical Genius:  In the TOM scale of tactics, Bane is someone who would easily score in the 90s. There is not yet an opponent that Bane hasn’t designed a way to defeat, and though he has been beaten before just the fact that he is able to achieve such success is nothing short of spectacular. In fact he even thought of a plan to kill Yoda, though this was never put into practice. He would also easily score in the”80s” for adaptive creativity.
-Extremely Calm/never panics:
- Willing to play dirty to win


Aura Sing

Height: 1.74 meters (5.7)
Weight: 56 Kilograms (124 pounds)
Age:  31
Type of Hero Bonus: Bounty Hunter/Spec Ops
Classification:  Hired Gun
  The third of the morally unscrupulous bounty hunters that the CIS likes to hire, Aura has a storied history of killing Jedi and in fact was once one herself.
Loadout
Ranged: Various
- Two Duel-Triggered blaster pistols capable of single shot or rapid fire.
- Czerka Adventurer slugthrower rifle: This collapsible sniper rifle fired bullets at a higher velocity then modern day guns.
- Fallann hyper-rifle : A more advanced version of above that has a greater range.
 Aura is a superb marksman and sniper and can take off guard even very fast Jedi and once shot a blaster out of Anakin Skywalker’s hand.
Melee: Lightsabers:

Aura has killed countless Jedi and taken their lightsabers. She is extremely skilled both with dual and single lightsabers. Primarily she uses a red-bladed lightsaber.
Defense: None:
Other than her force powers, Aura doesn’t have a whole bunch of defense.
Special: Biocomputer, Swoop, Force Powers
 -Aura has a biocomputer installed into her head,  allowing for vastly improved reaction time and awareness (sensory).
- Aura owns a customized swoop-bike allowing for greater mobility in both getting to her target and when necessary fleeing. She can snipe while riding this bike and it appears to be mostly silent.
- Force Powers: She didn’t really get the chance to learn much in the way of powers in her brief tutelage she was pretty good at telekinesis. 

Additional Factors: 
- 20 years of experience:
- Psychotic: She just doesn’t care who dies on her mission so long as the target is included in that list.

Minor Characters;
Separatist Council: 

A council full of the corporate interests of the Confederacy, this council will mainly just help in calling in reinforcements (primarily the Trade Federation executives).
Spar: The leader of the Mandalorian Protectors and rebel Clone Trooper.

============Light Calvary=============
Flitknot Speeder Bike/Lancer Droid

Type of Armor: Unknown
Weapon Type: None
Speed:  634 km/h (394 mph)
Calvary Purpose: Scout
CLASSIFICATION:  Scout Bike

Basic Description:  A fairly simplistic bike, this functioned as a car for many Seperatist dignitaries. There was also a specialized lancer regiment.

LOADOUT:
Armament: None
Normally this has bike has no weaponry, though some versions are known to put blaster cannons on them. Also there is whatever weapon the controller of the vehicle decides to use.
Defense:
Its clearly made of some metal, but of a unknown make. Regardless it is not very durable, and its wielders can easily be sniped off.
Special: IG- Lancers
 There existed a specialized droid variant called the IG Lancer Combat Droid that rode into battle on modified swoop bikes wielding power lances. These lances were shown to be powerful enough to bust tank armor.

Power Lance: Unlike normal force pikes however, the power lance's cone like tip could be heated up to incredible temperatures, and in many ways functioned as a Cutting torch during combat. This heated tip allowed the lance to be lowered and charged at an opponent, allowing the tip to punch through thick vehicle armor and melt internal circuitry and occupants. The lance was primarily an anti-vehicle weapon, but is more than effective against infantry.

Additional Factors:
Altitude: This bike is capable of going up to two kilometers (1.2 miles) in the air.

Single Trooper Aerial Platform

Type of Armor: Unknown (light)
Weapon Type:  Dual Blaster Cannons
Speed:  400 k/m (248 mph)
Calvary Purpose: Scouting
CLASSIFICATION:  Anti-Personnel  Vehicle

Basic Description:  This machine was driven by a single and extremely expendable B-1 Droid, and thus didn’t have much in the way of armor. Nevertheless it a formidable harassment device.

LOADOUT:
Armament: Dual Blaster Cannons
Defense:  Little (no protection for personnel )
Because of its open design, STAP units were vulnerable to enemy heavy weapons, making them rely on their speed and agility to dodge enemy fire.
Special: Any other ability that may apply.

Additional Factors:
Purpose:  The STAP-1 was used for scouting and anti-personnel hunting operations, and would occasionally be used in open battle to harass enemy forces


The Tsmeu-6 personal wheel bike

Type of Armor: Unknown(metal)
Weapon Type:  Blaster Cannon
Speed:  330 k/m while rolling, 10 k/m on legs (205 and 6 mph respectively)
Calvary Purpose:  Motorized infantry
CLASSIFICATION:  Wheeled Walker

Basic Description:
 Originally created as all-terrain military reconnaissance vehicle and later adopted by civilians for racing, it could roll on the ground at great speed, crushing enemy soldiers in its path. The legs were engaged whenever the craft needed to climb steep cliffs, especially useful on the sinkhole-filled planet of Utapau.

LOADOUT:
Armament: Nd-53 double laser cannon’
Seems to be standard if powerful laser cannon. It can also roll over people.
Defense:
Once again though this vehicle has a little more defense then the last its driver was horribly exposed.
Special: Walker/Wheel Form:
This vehicle can switch between walker form (which can climb up cliffs, and has steadier aim) to wheeled form in which it has great speed if less effective accuracy.

Additional Factors:
Rarity: This vehicle isn’t often seen in the Separatist armies.

LM-432 crab droid


Armor Type:  Armorplast
Weapon Type: Lasers, Exotic
Speed:  Slow (fast in short bursts)
Calvary Purpose: Anti-Infantry
CLASSIFICATION: “Muckcracker”

Basic Description: Ranging from three to twenty feet tall, the Muckrackers were specialized Calvary with a variety of uses. Primarily though it was meant to be used in marshy terrain. 

LOADOUT:
Armament: Blasters, Muck Cannons:
As well as their powerful pincer legs, LM-432 crab droids were armed with twin blasters located on the bottom of the droid's body. These blasters were capable of rapid fire and a powerful double blast. They were also equipped with a vacuum pump system integrated into their forward pincers, which could suck up and then spit out mud to either clear space for Separatist forces or obscure the visual sensors of enemy forces. This earned them the nickname of "muckracker".
Crab droids also used their front two pincers to whack opponents out of the way or to crush them with their ends.
Defense:
LM-432 units were protected by armorplast-shielding that could deflect blaster shots. The largest legs of an LM-432 unit were tipped with heavy duranium stabilizers that could secure perches on even bedrock.

Special: Gungan Bubble Wort Projectors:

  Though not every Spider Droid had it, the Gungan Bubble Wort projectiles was a strange device  that projected an orange energy bubble around enemy combatants, thereby immobilizing them. A rather powerful force or attack was required to break the bubble.
Additional Factors:
Weakness: The Spider Droid could not adequately defend from attacks from the above, and many a clone trooper was able to exploit this by climbing on its back and blowing it up from there.
- All Terrain Droid: The reason this droid saw such use was due to its ability to traverse all different types of terrain and even scale jagged surfaces.

DSD1 dwarf spider droid

Type of Armor: Unknown (light metal)
Weapon Type: Blaster Cannon
Speed:  Slow
Calvary Purpose: All around combat
CLASSIFICATION: Tiny Cramped Quarters droid

Basic Description: The DSD1 was similar in function to a typical combat vehicle, except that it was great for a variety of terrain (marshes, seas, underground mines) and was about 4 feet tall.

LOADOUT:
Armament: Blaster Cannon/Self-Destruct
Its main weapon was a long central blaster cannon mounted on its dome that was both capable of firing rapid-fire anti-personal rounds, or slower-rate high-intensity blasts that could destroy light vehicles.It also had a self-destruct mechanism capable of destroying those in the immediate area around its body.
Defense:
Special: Mobility, Works with tanks
 The droid's small frame and four all-terrain legs made it suitable for warfare in dangerous mines, and the adjustable legs made it capable of getting better elevation for the blaster cannon. It's legs were designed to be able to walk straight up and down walls and narrow cliffsides.
The dwarf spider droid also worked in conjunction with the larger OG-9 homing spider droid and could operate as an armored scout exploring the battlefields. Infrared photoreceptors and powerful scanners enabled the droid to survey the terrain and relay target data back to the Homing spider droid.
When it identified a target, it sent a tracking message through a digital channel from its head-mounted aerial to the homing spider droid, which then moved toward the signal to deliver the killing blow.
Additional Factors:
-Weaknesses: However, because of the fixed laser cannon, it could not turn around to track enemies, thus making it inferior to speedy targets. Also, the length of this cannon sometimes hindered it in confined areas, a weakness was exploited by Anakin Skywalker on Escarte.

Ground Armored Tank

Type of Armor: Unknown (light metal)
Weapon Type: Blaster Cannon
Speed: 130 k/m (80 mph)
Calvary Purpose: Light Tank
CLASSIFICATION: Tank Raider

Basic Description: This light tank was a bridge between light Calvary and armor, being not truly of either category. Nevertheless it was effective within its established niche.
LOADOUT:
Armament: Blaster Cannons and Missiles (24)
The vehicle's armament consisted of two medium laser cannons and two missile launchers. It was built by Baktoid Armor Workshop and, like many Separatist vehicles, the GAT was piloted by an integrated droid brain. While it was capable of performing a variety of tasks, the GAT excelled as a reconnaissance and fast-attack craft, due to its light armor.
Defense: Little
One of the big reasons this tank was being phased out was because its armor could not stand up to the Republic’s big guns.
Special:
Additional Factors:
-Being Phased out: At this point in time the tank was being phased out for not being effective at its task. The CIS will have some but not too many.
- It was a repulsor craft so it hovered off the ground.





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